Broken Harmony: China’s Dissidents

Broken Harmony: China’s Dissidents tells the story of Hua Ze, an ordinary Chinese citizen for whom a discovery of corruption led her into a hidden world of dissidents, citizen journalism, police harassment and kidnappings.

Once a mild mannered TV director, Hua Ze discovered that an old friend reporting on alleged corruption after the Sichuan earthquake had disappeared, along with any mention of him online. Following a trail of leads over the great internet fire wall of China, she discovers not just the fate of her friend, but the truth behind Sichuan’s fatal building code violations, a jaw-dropping array of human rights abuses across China and comes to the realization that the entire internet in China is a state controlled fiction.

Hua’s awakening takes her into a new world of dissidents, journalists and human rights lawyers. As she begins her own reporting, pressure from the government is swift, and her world is turned upside down. She is forced out of her job and placed under surveillance. One by one, her new friends are arrested or detained. Phones are tapped and secretive threats and warnings are made. But Hua cannot turn a blind eye to the corruption and she pays the price.

When ordinary Chinese citizens go to extraordinary lengths to fight human rights abuses, the risks are enormous, even life-threatening. Broken Harmony reveals Hua’s courageous acts and willingness to lose everything to fight for justice and the rule of law.

Blame Game

As more and more of us use and replace electronic devices, manufacturers have failed to offer solutions for how to deal with the resulting waste, and much of it is exported to a toxic dump in Ghana where scavengers do their best to salvage what they can.

Blame Game investigates the murky world of global electronic waste disposal, where legal grey areas, a lack of investment in recycling, unscrupulous businesses and politicised application of the existing laws lead to wasted opportunities, environmental degradation and for the people of Agbogbloshie – hellish living conditions in a toxic dumping ground.

Taking us deep inside this hidden world we meet those who suffer from our addiction to new devices, working in hazardous conditions and prone to cancers and other illnesses from an early age. But without the dump, thousands would be without jobs, tonnes of e-waste would not be recycled and Ghanaians would miss out on life-altering technology.

A global web of policy makers and businesses are out of synch, each blaming the other and in the resulting chaos and passing of responsibility, huge opportunities are being missed.

Beautifully shot and taking a global perspective, Blame Game explores the challenges but also the possible solutions – some very simple – that could reduce waste, take advantage of an impressive skill-set, alleviate poverty and help our environment.

 

DSKNECTD: Is Technology Changing Us?

Since childhood we’d been promised that the 21st century would bring us dramatic new technologies like flying cars and utopian cities. Instead it bought us the smartphone, social media, virtual societies and online gaming. As it turns out these technologies began to transform society almost as dramatically as the moon colonies we’d been expecting.

DSKNECTD: Is Technology Changing Us? is a sobering and definitive exploration of how digital communication technology has intruded our lives, and changed society in the process. Covering subjects ranging from online pornography and sexting to social media narcissism and gaming addiction, DSKNECTD surveys the changes to the digital landscape that in just one decade have profoundly altered the way we connect to those around us.

Intelligently crafted from groundbreaking new research and the experiences of ordinary people, DSKNECTD examines how these technologies are changing the way we interact and experience each other – for the good and for the bad.